Usually I myself prefer to have a commander in each army. If you are playing with a 43 or 55 system map, then it is wise to have 2 or more armies to fight on several fronts. Depending on what galactic map you are playing, you should choose how may armies you want. Make sure attacking armies are sizable and capable of attacking and wiping out any planetary base with ease. How valuable a specific system is depends on you, you should hand-pick what units you want at which planet since not everyone views specific systems as valuable or worthless, it varies between player.Īttacking armies should also be considered. A very valuable system like Courscant should be defended by a large pool, since it is important to your cause, while a planet that is not as valuable should have a less potent defense since credits are valuable and your maximum unit capacity should be put into consideration. You should always have defensive pools to protect systems, how large this defense pool is should depend on the system. Pools or armies of land units must be diverse, containing both infantry and vehicles able to counter any unit the Rebels or Consortium throw at you. Each land unit is unique in its own way and is able to support other units on the battlefield. Most systems require land battles to be taken over, and upon taking them over you must defend them. Land units are necessary for both defense and offense. This guide will be split into 2 main categories, Land units and Naval units, as well as several sub-categories. Taking control of the galaxy will not be easy, trust me however, after you understand the advanced functions of your units, you will soon control every system in the Galaxy, from Courscant to Hoth. Even if you don't find the entire guide useful, there maybe a thing or two you will enjoy and you might learn something new, regardless of your experience in this game. Take my word for it, either I am really a veteran or really good at ethos, and believe me, I am average when it comes to rhetoric. Rest assured fellow Imperial Cadet or Commander, this guide is written by a Star Wars and Strategy games veteran. Sounds like no easy task, but fortunately this guide is here to teach you everything about using these units to their full ability to become the supreme military commander, one who is able to counter the largest Rebel, Pirate or Zann force with a small number of units, and one who fully understands the versatility of his units to adapt them on all planets. You must study them, examine them, eat with them, live with them, thoroughly study them and know them better than your name. If you want to be the evil Emperor overlord of the galaxy, then you must know all these units like the back of your hand. The Empire has a very diverse line-up of units, from gargantuan capital ships to small TIE-series Star-Ships and Stormtrooper companies all the way up to the massive AT-AT walkers. Ah, the Empire! Possibly the most powerful faction in this game and the Star Wars universe as a whole, and most of this is thanks to the help of its potent navy and army.
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